God of War is probably the closest thing to the kind of game I'd be interested in doing art for - a game based on ancient Greek mythology. In my case, I'd like to work on a game based on Viking/Norse mythology. It'd be awesome to experiment with the Gods!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicjiUQY8r0VW7tC7sA8jrjECYSffRg6ytLCEsPrrVAC7Ttayl8JAEyByaFypMBzw3fBx0K-CspZiJQ0DKtlUgb02Ftp7uVQK0syr_4KYW4uwZRL-_zGA09SlE0DXln6-W0rpQbW4sfw0rr/s320/gow2-pelops-armor.jpg)
God of war has some absolutely amazing character designs - especially in terms of Greek deities.
I like how a lot of the character creations have been done in black and white - this gives you a good idea of things such as light, shadows, value etc.
Some of these paintings are incredibly detailed.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtvFWG5V7oNCl6R3XkfCWYS2kKwu_RAxBoBmlfqtDbob1hllqhC_iFHDHqjLO65xvaO5XJfPELU2-_mdeVgS2bfSMRjhIv5cjyeSZnV9OOz_Amb_T0kPQiMQXw3UQIIBONUhxOrb7iFrJ4/s320/gow2-pelops.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkEo9mkmLnjYndfcfIUHy2LYWEcOu2xEXGrSVJuZfJ31UqIjwm4Hw4Jk_e1kEIR2-HlRKXlrXd6hVp_5GTFm7eClnih6tCp0GbAtXnc5zShvfyOtedDHgeqGB_dO31DFjXg5QfMmzpNFCu/s320/gow2-grunt-heads.jpg)
This is a colour painting of the main character in the game. You can really see what difference colour makes here to these images.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgEYbAdsmTnahvJV03YAqKk_YEOEzm3KtaQZ6Yo0NNoTwbDwlV-d5EROR-r0S2oXajCDvubFhkfQ1xZHLyn-ur2k_EQbVP9XBPUzUBCus2t_DjJJ-XYuUiCXqpYYQVyBI59wLObskJmlam/s320/gow2-kratos2.jpg)
Of course, things like armour look a lot better in colour - helps you to distinguish between different kinds of materials.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghBVLEL3QoOLnrEfzCKq69axV3QMAjAjGWd5MCSXodkrohyphenhyphenYgLtqSNviXsxCIDDN5b_pTR8c-eRJBak3I-Um2kMr3ZDRruQ3V-Ih2SfqsEvl15dQneLv5juLHfk1KbiM0j4fO3L_T84UUB/s320/gow2-misc03.jpg)
These kinds of digital paintings seem like early screenshots for the game. They establish the environment/scene/characters/mood/gameplay style and much more. It is amazing to see early paintings like this actually become interactive games.
Some of the other character designs really explore colour, which is very powerful and important when creating a mood. Red is a very provocative colour that could mean a lot of different things - all which immediately give the viewer an understanding of the personality of the character. For example, red could mean anger, hell, danger, death - or it could (but most likely not in this case) mean love, passion etc.
As mentioned before, it is always interesting to see how different people see characters like Zeus, who have existed for centuries. The problem here is that there are many generally accepted conventions - e.g. white hair, white beard, robes etc. It's hard to break away from these conventions - this is a major concern of mine with my own work.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNLy2AmR6kTy5czkLeUip8Xu9fmpW8p3ksK8oy9OVFv1HCZyF35NlDXzIlkJCESW_QBuxf0VH2D2jgfie5wP92Y_J33SxFriSYop02-pFHl4zcV439WSDMNCKLoTE1vxq8fh9HEf5TkquK/s320/gow2-mole-cerberus.jpg)
However, in other cases, such as this character design of Medusa, most conventions have been broken. It is design like this that really makes me passionate about design.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhraRLGMnqmnzEZERBnsFT08BQE9ExefYsM1TlcjF9PzX1YRnHSehTsc23PSLquJIhlqAzapMxHuwz_m5xO6bFiPRbUb_JxAgQaaUyM2aAJ0KRbSZcQXW2sgWzjYzqY_qzwLnDQOA6BaoGV/s320/gow2-gaia.jpg)
This beautiful image also gives you some idea of what I mean by the scale of the game.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe4a2wdnCKg6D3Pi_Ny7O0gYSt1es_BcWKohDwU3YlouGkfv2FZDN_U8fFOofFNq5QYvNyCxGYIJNqsTxgbxEFjmVuMa6iOdKEvbqXC4tXg8Ie0eMUPiEl5uBiDS6yjVjrd8_pp31y6kXq/s320/gow2-clotho3.jpg)
I love how so many character explorations can be so emotive, rough. This digital painting seems so much like a real life painting. One thing that I always used to think "real" painting achieved better than digital painting is the motion of the artist's arm - a very good way for the artist to release emotion onto a canvas with their movement.
This paining reminds me of this and i wonder whether the artist had the same sense of release when making this image.
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